WILLIAM GAUTHIER | SENIOR GAME DESIGNER
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 GAME & LEVEL DESIGNER | MYRIA

After relocating to Vietnam, I had the opportunity to work remotely and dip my toe in the Web 3 industry. During this experience, I worked on 2 projects, the main project was Metarush, a mix of Fall Guys, Super Smash Bross, and Mario Kart, developed on Unity and using Quantum technology for Multiplayer. The second project was put on hold after 1 month and was a Car Fighting game.

My main missions consisted in: 
​

Game and Level Design:
  • ​Describe and Add new features, Gameplay mechanics, Game Mods to the Game Design Document in Confluence.
  • Create and implement a dozen levels focusing on Close fights, Competition, and finals.
  • Design new Multiplayer Game mechanics: Match-up system based on points, Leaderboard, Friend System.
  • Tweak – Balance game metrics, power-ups, and levels to create the most joyful and understandable game experience possible.
​
UX AND UI DESIGN:
  • Design the Inventory system and supervised its implementation.
  • Design the Emote system and supervised its implementation.
  • Handle the integration of the Loading Screen and creation of new tip icons.

TEAM SUPPORT AND QA TESTING:
  • Participate in the creation of Weekly Sprints and Production Meetings.
  • Create Jira tickets for the creation of new features and bug-tracking.
  • Create Builds and Test Release on Epic Game Store using the dev panel.

LEVEL DESIGN

The Design process to create levels were collaborative and follow these steps:  
  1. Create a Mock-Up Design on Miro Board. The Mock-Up included the starting point (checkpoint if a race), power-ups, obstacles (explanation of the obstacles if needed), booster, platform. 
  2. Share the Mock-Up with the Design team for some feedback and adjustments.
  3. Create a Block out of the level including all the gameplay elements.
  4. Playtest with the team (generally on Friday) to collect feedback and proceed to balance and tweak part of the level. 
  5. Adjust the level metrics according the feedback provided. 

UX and UI DESIGN

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  • Home
  • Work experiences
    • Game & UX Designer | GAMELOFT
    • Game & Level Designer | MYRIA
    • Lead Game Designer | NANOTRIBE / ROLLIC / ZYNGA
    • Game Designer | UBISOFT
    • Project Coordinator | FUSION JEUNESSE
    • Project Manager | METIDIA
    • Project Manager | SMART VR
    • Internships >
      • Assistant Producer | GAMELOFT
      • Game Designer | NEOPICA
    • Cave's project: WARP-01
  • FREELANCE
    • Game & UX Designer | UBISOFT
    • Teacher & Speaker | DIGIACTIVITY
    • Game & UX Designer | Spoon.AI
  • Game Jams
    • Ludum Dare 52
    • ARTE Jam 2020
    • Winter Jam 2017
    • Winner of BYOG 2014
  • Resume / CV
  • Hobbies
    • Travels
    • Sports
    • Appartment / house architecture
    • SF short story writing