WILLIAM GAUTHIER | SENIOR GAME DESIGNER
  • Home
  • Work experiences
    • Game & UX Designer | GAMELOFT
    • Game & Level Designer | MYRIA
    • Lead Game Designer | NANOTRIBE / ROLLIC / ZYNGA
    • Game Designer | UBISOFT
    • Project Coordinator | FUSION JEUNESSE
    • Project Manager | METIDIA
    • Project Manager | SMART VR
    • Internships >
      • Assistant Producer | GAMELOFT
      • Game Designer | NEOPICA
    • Cave's project: WARP-01
  • FREELANCE
    • Game & UX Designer | UBISOFT
    • Teacher & Speaker | DIGIACTIVITY
    • Game & UX Designer | Spoon.AI
  • Game Jams
    • Ludum Dare 52
    • ARTE Jam 2020
    • Winter Jam 2017
    • Winner of BYOG 2014
  • Resume / CV
  • Hobbies
    • Travels
    • Sports
    • Appartment / house architecture
    • SF short story writing

GAME, LEVEL & SOUND DESIGNER

DOWNLOAD LINK

What I've done

  • Sound Design: using Adobe Audition, I created the background music by mixing an existing track and making a loop of it. We wanted some natural noise for the game, so I created all the sound effects for the game.
  • Level Design: I created every levels of the game on Photoshop. I designed 4 different shapes for the shell which provide us with a wide range of options. I manage to create 13 levels altogether.
  • Game art: we wanted to convey some kind of apocalyptic atmosphere to represent the fight of a plant against an hostile environment, so I reworked all the assets of the game on Photoshop to get it.
  • Implementation: as a level Designer, I had to Implement all the levels  in the engine. 
  • Play test & QA: after completing all the levels, I then had to balance levels and get a difficulty curve for each of them.

Concept

Game specification

Verdant is a Puzzle Game in which the player has to control a Shell while a plant is constantly growing inside it. The goal is to manage the movement of the plant and reach the exit by avoiding walls and collecting PowerUps.

Genre: Puzzle Game
Platform: PC will be exported on tablet
View: 2D Scrolling
Number of player: 1
Engine: Construct 2
Conception: Oct. 2014 (Game Jam 48 hours) then 2 weeks of preparation before the final jury
Team member: 3
NEXT
PREVIOUS
Powered by Create your own unique website with customizable templates.
  • Home
  • Work experiences
    • Game & UX Designer | GAMELOFT
    • Game & Level Designer | MYRIA
    • Lead Game Designer | NANOTRIBE / ROLLIC / ZYNGA
    • Game Designer | UBISOFT
    • Project Coordinator | FUSION JEUNESSE
    • Project Manager | METIDIA
    • Project Manager | SMART VR
    • Internships >
      • Assistant Producer | GAMELOFT
      • Game Designer | NEOPICA
    • Cave's project: WARP-01
  • FREELANCE
    • Game & UX Designer | UBISOFT
    • Teacher & Speaker | DIGIACTIVITY
    • Game & UX Designer | Spoon.AI
  • Game Jams
    • Ludum Dare 52
    • ARTE Jam 2020
    • Winter Jam 2017
    • Winner of BYOG 2014
  • Resume / CV
  • Hobbies
    • Travels
    • Sports
    • Appartment / house architecture
    • SF short story writing