WILLIAM GAUTHIER | SENIOR GAME DESIGNER
  • Home
  • Work experiences
    • Lead Game Designer | NANOTRIBE / ROLLIC / ZYNGA
    • Game Designer | UBISOFT
    • Project Coordinator | FUSION JEUNESSE
    • Project Manager | METIDIA
    • Project Manager | SMART VR
    • Internships >
      • Assistant Producer | GAMELOFT
      • Game Designer | NEOPICA
    • Cave's project: WARP-01
  • FREELANCE
    • Game & UX Designer | UBISOFT
    • Teacher & Speaker | DIGIACTIVITY
    • Game & UX Designer | Spoon.AI
  • Game Jams
    • Ludum Dare 52
    • ARTE Jam 2020
    • Winter Jam 2017
    • Winner of BYOG 2014
  • Resume / CV
  • Hobbies
    • Travels
    • Sports
    • Appartment / house architecture
    • SF short story writing

🖖 HELLO and Welcome🖖

I'm William Gauthier a passionate Senior Game Designer with  Project Management, UX and UI experience for over 6+ years, I worked on 3 Live Games (Arrow Fest, Minion Rush and Rabbids Coding), 30+ Game prototypes on Mobile (Hypercasual and Casual), Virtual Reality and Education. I am  happy to welcome you on my Portfolio ! 

I am motivated to create engaging gameplay mechanics and an optimal game feel as I had professional experience as a Lead Game Designer at Zynga / Nanotribe, Ubisoft, or for Freelance Projects. I am always eager to participate to Game Jams, analyze the growth and new trends of the market by going or participate to Video Game Events.

Also, I have a strong bond for management as I love team work, solve problems and take responsibilities upon projects. I also enjoy teaching and mentoring as being involve with  Fusion Jeunesse association and also as a Freelancer Teacher for Digi-activity.

I confirmed my desire to work as a Project Manager by being responsible of severals mobile games at Nanotribe, Metidia, handling all the Virtual Reality projects at SmartVR studio as a VR project Manager,  leading large scale team at Gameloft as an Asssistant Producer, designed a specific pipeline production for a virtual reality project using a cave.

I believe that a Video Game is not only entertainment. I see it as a way of providing some unique experiences to players and of passing on various messages, especially with the rise of new technology such as VR & AR and the constant evolution of Mobile and consoles.

To achieve those goals, the Video Game and entertainment industry require both creative and technical skills. That is why I am so eager to work in it !
CV / Resume
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  • Home
  • Work experiences
    • Lead Game Designer | NANOTRIBE / ROLLIC / ZYNGA
    • Game Designer | UBISOFT
    • Project Coordinator | FUSION JEUNESSE
    • Project Manager | METIDIA
    • Project Manager | SMART VR
    • Internships >
      • Assistant Producer | GAMELOFT
      • Game Designer | NEOPICA
    • Cave's project: WARP-01
  • FREELANCE
    • Game & UX Designer | UBISOFT
    • Teacher & Speaker | DIGIACTIVITY
    • Game & UX Designer | Spoon.AI
  • Game Jams
    • Ludum Dare 52
    • ARTE Jam 2020
    • Winter Jam 2017
    • Winner of BYOG 2014
  • Resume / CV
  • Hobbies
    • Travels
    • Sports
    • Appartment / house architecture
    • SF short story writing